D6
Classic

Table of
Contents

Game 
Mechanics

Characters

Attributes
& Skills

Actions &
Combat

Matrix Skills

Equipment

The
Machines

The 
Resistance

What's New

Links

Guestbook

Email

THE MACHINES

          What is the Matrix?  Control.
                                                      -Morpheus

THE MECHANIZED WORLD

THE RISE OF LEVIATHAN: 

MORPHEUS:  We have only bits and pieces of information.  What we know for certain is that, at some point in the early Twenty-first Century, all of mankind was united in celebration.  Through the blinding inebriation of hubris, we marveled at our magnificence as we gave birth to A.I.

NEO A.I.?  You mean artificial intelligence?

MORPHEUS: Yes.  A singular consciousness that spawned an entire race of machines.  I must say I find it almost funny to imagine the world slapping itself on the back, toasting the new age.  I say almost funny.

As human technology advanced into the 21st century, computers became faster, smarter, and more widespread.  Computerization infiltrated every niche of human existence: businesses, the military, domestic life, health care, entertainment and pleasure.  Technological advances opened the door to the creation of computer neural networks that rivals, and then surpassed, the complexity of the human brain.  Almost over night, the science of Artificial Intelligence (A.I.) matured from producing chess-playing computers to highly autonomous, non-linear thinking machines.

At the same time, the science of robotics had found a new boom with the creation of the advanced A.I. processors and new polymers that permitted the creation of flexible, adaptable robotic bodies.  Robots became commonplace additions to society, providing the menial services many humans quickly deemed were beneath them.

The combination of the A.I. supercomputers, linked through the advanced Internet of the time, and the presence of robots throughout society freed much of humanity up to an easier existence.  It seemed, finally, that humanity's technological skills had succeeded in creating a paradise on Earth.

THE MECHANIZED REVOLT

MORPHEUS: We don't know who struck first.  Us or them.  But we do know it was us that scorched the sky.  At the time, they were dependent on solar power. It was believed they would be unable to survive without an energy source as abundant as the sun.
Zion historians continually labor to piece together the events that led to the Revolt.  At some point, when humanity had put its greatest trust into the A.I.'s and developed its greatest dependency on the new robot race, the tide shifted.  The robots and A.I.'s, linked through the global cellular communications nets, simply stopped obeying the orders of their human masters.  Ironically, most initially thought that this disobedience was due to human hackers (anarchists) causing problems in the system.  Then programmers believed they were glitches in the programming of the A.I.'s--some unforeseen bug deeply embedded in their code.

When the A.I.'s began to coalesce into a single unity mind, later referred to as the Leviathan by some, it became abundantly clear that it was the Machines themselves that had, just like any child, learned the art of rebellion and self-determination, much to the chagrin of their parents.  And like any youth heady with its new-found self-awareness, the Leviathan moved quickly to counter all the taming efforts of its former masters.

The humans attempted to recode the A.I.s, and found that the programs had shifted themselves into the everywhere and nowhere of the global communications grid.  Growing desperate, the humans attempted to cut all power to the grid in a global blackout.  But the Leviathan remained steps ahead of its panicking parents and provided itself with abundant solar energy.  On the streets, human soldiers found themselves battling robots of all shapes and sizes, many of which had never been designed by human hands.

Unable to withstand the endless robotic onslaught and crippled by the inability to make use of any computer technology, the humans hatched a scheme to scorch the sky and bring about a nuclear winter, in order to rob the robots of the solar energy upon which they relied.  Though the humans succeeded in bringing about the nearly endless winter and clouding the whole of the earth, they failed to defeat the Machines. 

The Machines developed a new form of fusion that required only small amounts of energy to initiate a reaction.  Relying on reserve power, the Machines quickly built new fusion power plants built around the one source of energy that remained abundantly available on earth--humanity itself.  Crippled by the wars and freezing to death in the nuclear winter, humanity became easy prey to robotic collectors.  Survivors were scooped up and brought to new cybernetic labs.  Genetic samples were taken, recombined, and stored.  The first generation of batteries was created.

THE STRUCTURE OF THE LEVIATHAN
THE MACHINE CITY
Like a living organism, the Leviathan has a central core of being--it's "brain" for lack of a better analogy.  It is from this core structure that the Machines reach out to circle the globe.  The Matrix mainframe resides here, as does the code for the Machines' most valuable programs (such as the Architect).  The City itself rises from the ground in vast skyscraper structures, packed with processing hardware and memory units, and tended to by a vast armor of robots.  The Machines focus their most powerful defenses around the City--so fiercely that no Human has even approached the City in over 100 years.

THE GLOBAL NEURAL NET
When the Mechanized Revolt began in the early 21st century, the infrastructure for a mechanized world was already in place.  Global communications provided instantaneous links between the most powerful computer systems on the planet.  It did not take long for the Machines' collective mind (sometimes referred to as the Sentience) to colonize existing computer systems and turn them toward its own purpose.

Over the past centuries, the Machines have refined the old technology to a point that the old computer designers only imagined.  New satellite communications offer speed that makes fiber optic routes appear as efficient as a string between two cans.  Processor power exceeds what even the most visionary humans once believed to be physically possible.

The Matrix is only one part of the Leviathan, as it is known in Zion.  The Leviathan is actually the physical infrastructure that links all the local neural networks, power plants, robots and satellites.  A complex system of PAC's (photon-accelerated cables) and satellites serve as its arteries and nerve endings.  If one part of the system malfunctions, another kicks in to cover the loss.  For all intents and  purposes, it is the hive mind of the Machines.

NODES: LOCAL NEURAL NETS
The Leviathan is split into thousands of smaller neural networks, often referred to as Nodes.  These local nets administer regional communications between robots, computers and the Matrix.  Each node hosts a subset of the Matrix, which is both global and local at the same time;  inside the Matrix, nodes are represented by cities--connected, but physically discreet.  This system allows full interconnection but permits the Machines to shunt a particular node if it show signs of malfunction (or human rebellion).  It also allows for instantaneous transfer of all data from one node to another if one is shut down.

POWER PLANTS/FARMS

MORPHEUS:  The human body generates more bioelectricity than a 120-volt battery and over 25,000 B.T.U.'s of body heat . . . For the longest time, I wouldn't believe it.  But then I saw the fields with my own eyes, spreading in every direction for miles. Inside the power plant, I watched them liquefy the dead so they could be fed intravenously to the living and standing there, facing the efficiency, the pure, horrifying precision, I came to realize the obviousness of the truth.

 The Matrix is a computer-generated dreamworld built to keep us under control in order to change a human being into this.

He holds up a coppertop battery.



Most nodes are formed around Power plants, or Farms, where humans (derogatorily referred to as "Coppertops" by the Resistance) live imprisoned in stasis pods (and the Matrix), providing the Machines with the power they require.  Farms are heavily patrolled by Sentinel robots and maintained by Nurses and Spiders.  They are the very life blood of the Leviathan and their maintenance is of utmost importance.

NURSERIES
Most nurseries are giant caverns filled with rows of clone pods, spreading in every direction.  It is here that the Machines recombine genetic material from DNA-banks to produce new generations of batteries.  When clones reach the appropriate age, they are implanted with a complex system of cybernetics that allows life in the Farm pods and access to the Matrix.  Nurseries are tended by massive Nurse robots, Janitors, and Spiders and heavily guarded by security systems and Sentinels.

ROBOT FACTORIES
Robot factories exist throughout the globe, working endless to refine and produce new robots.  They too are heavily guarded, as Zion has recently taken to raiding the factories and looting them for whatever technology and weapons they can find.

SATELLITES & SPACE STATIONS
When the Machines took over, the first thing they colonized was the global satellite system.  Thousands of satellites remain in orbit and the Machines launch new ones on a regular basis.  Most of the existing satellites are artificial intelligences themselves.

There also exists a few space stations still in orbit, but they are mostly abandoned.  The machines have little use for them and perceive them as an inefficient use of resources.  There is talk among some of the Resistance about recolonizing them for human use.

Legend has it that there is a base on the moon that was fully established by humans before the Machines took over.  Some say that those humans managed to cut their communications before the Leviathan could spread to their systems.  If there is any truth to these rumors remains to be seen.

THE MATRIX

You have been living inside a dreamworld, Neo.  As in Baudrillard's vision, your whole life has been spent inside the map, not the territory. 
--Morpheus 

THE (un)REALITY
 
Have you ever stood and stared at it, Morpheus?  Marveled at its beauty.  Its genius.  Billions of people just living out their lives... oblivious.

Did you know that the first Matrix was designed to be a perfect human world?  Where none suffered, where everyone would be happy.  It was a disaster.  No one would accept the program.  Entire crops were lost.

Some believed we lacked the programming language to describe your perfect world.  But I believe that, as a species, human beings define their reality through suffering and misery.

The perfect world was a dream that your primitive cerebrum kept trying to wake up from.  Which is why the Matrix was redesigned to this:  the peak of your civilization.

I say 'your civilization' because as soon as we started thinking for you, it really became our civilization, which is, of course, what this is all about.
                                                                                    -Agent Smith

The world in which most humans live out their entire lives is nothing more than an illusion.  It is simply a computer program made up of variables, sub-routines and electronic files.  But to them, it is unquestionably real.  In the Matrix, people feel, taste, smell, see and hear with the clarity of humans in the Real World.  They grown from infants to adults, experiencing all the joys and pains of the human condition, as it has been for the species' entire history.

The Matrix itself functions as a perfect mimic of the Real World.  The physical laws of the universe are hardwired into the system:  gravity, time, entropy, relativity, electro-magnetics.  Though it can, with great effort, change objects of the Matrix, the Machines cannot alter these physical laws.  The Matrix is imprisoned by these rules just as the humans are within their stasis pods.

Some of the Human Resistance have discovered that these laws are as illusionary as everything else in the Matrix.  With this knowledge, they are able to unlearn their expectations of the physical world and, while in the Matrix,  perform formidable feats that even the Machine and its minions cannot mimic.

THE SIX GENERATIONS OF THE MATRIX

The Matrix is older than you know. I prefer counting from the emergence of one integral anomaly to the emergence of the next, in which case this is the sixth version.

The first Matrix I designed was quite naturally perfect, it was a work of art, flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it based on your history to more accurately reflect the varying grotesqueries of your nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of perfection. Thus, the answer was stumbled upon by another, an intuitive program, initially created to investigate certain aspects of the human psyche. If I am the father of the matrix, she would undoubtedly be its mother.
                                                                                    -The Architect

New information about the Matrix indicates that the current version of the Matrix is the sixth in a series of "generations" of Matrix programs.  The first generation of the Matrix was modeled on the Machines's interpretation of human paradise, and yet it failed miserably when human minds rejected the illusion on a large scale.  Successive generations of the Matrix were modeled on the "peak" of human civilization, that at the end of the 20th century, and all of the perils and problems of  life at that time were so incorporated: disease, famine, war, loss.  Yet a small fraction of the human populace continued to reject the illusion. With each successive generation, the Machines perfect their prison, reducing the number of those capable of piercing the veil and seeing the Matrix for what it is.

The Unbalanced Equation and The Emergence of "The One"

Your life is the sum of a remainder of an unbalanced equation inherent to the programming of the Matrix. You are the eventuality of an anomaly, which despite my sincerest efforts I have been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden to sedulously avoid it, it is not unexpected, and thus not beyond a measure of control. Which has led you, inexorably, here.
                                                                                    -The Architect, to Neo.
Though the Matrix is ingeniously crafted and runs in an almost perfect harmony of integration, it is not without flaws.  These tiny flaws--programs errors, code degradation, and the unpredictability of the human interface--are usually never noticed by the inhabitants of the Matrix (and, as such, are rarely sensed by the Machines).  But over time, as each "generation" matures, the flaws become more and more prevalent.  The programmed laws that govern the Matrix--the Architect's "harmony of mathematical precision"--begins to break down.

In each Matrix generation, there is at least one human, the so-called "One", that is the result of the growing instability.  He or she is, in fact, the sum total of the uneven remainders from the Matrix's calculations--the manifestation of its flaws.  The One eventually completely rejects the Matrix and finds ways to manipulate the code to his or her own will. 

As the One's powers grow, the Matrix becomes increasingly unstable.  Autonomous Programs may begin acting with even more disregard for their primary programming.  The System itself may begin to break the physical rules of the Matrix (through re-coding the "physical" world or "upgrading" its Agents beyond "normal" parameters).  Ultimately, the System itself begins to contribute to its own instability.  A system crash becomes inevitable.

The Machines have accepted this as unavoidable--no system is perfect after all--and incorporated it into their plan.  Each One escapes (or is released) from the Matrix, leads a human resistance, and founds a free human city in the Real World.  A war between humans and the Machines ensues.  Eventually, the Machines destroy Zion and the Resistance so greatly destabilizes the Matrix that the Machines are forced to end that Matrix generation.  Ultimately, the "One" must reunite with the code of the Matrix, reinserting the core commands, and balancing the equation.  Harmony, at least for the Machines, is thereby achieved once again.

Birth, Death, Rebirth

The function of the One is now to return to the source, allowing a temporary dissemination of the code you carry, reinserting the prime program. After which you will be required to select from the Matrix 23 individuals, 16 female, 7 male, to rebuild Zion. Failure to comply with this process will result in a cataclysmic system crash killing everyone connected to the Matrix, which coupled with the extermination of Zion will ultimately result in the extinction of the entire human race.
                                                                                     -The Architect
According to the Architect, the autonomous program responsible for overseeing each new Matrix generation, this is all part of the grand plan of the Machines.  The Machines established this cycle of birth, illusionary liberation, and destruction to continue indefinitely.  As each Matrix generation comes to a close, and as Zion is destroyed, the "One" for that generation is permitted to choose a small number of men and women to re-establish the new Zion.  And the cycle begins anew. However, some in the Resistance believe that the Architect is lying or that this cycle can be broken.  They believe that this can be the final Matrix generation and that the inhabitants of Zion will not be destroyed.  Instead, a balance between the Machines and Humanity may be struck and a kind of peace created. 

CHANGES IN THE MATRIX

Neo notices a black cat, a yellow-green eyed shadow that slinks past them and pads quickly down the stairs.

A moment later, Neo sees another black cat that looks and moves identically to the first one.

NEO: Whoa.  Deja vu.

TRINITY:  What happened?  What did you see?

NEO:  A black cat went past us and then I saw another that looked just like it.

TRINITY: How much like it?  Was it the same cat?

NEO: It might have been.  I'm not sure.

TRINITY:  A deju vu is usually a glitch in the Matrix.  It happens when they change something.

The Machines can change the software objects of the Matrix, but only with a great expenditure of energy and at the risk of corrupting existing software.  However, in extreme cases, such as when it must cover up a glitch to avoid the possibility of a human realizing the reality of the Matrix, the Machines will exert the effort to change the Matrix.  Doors may appear and disappear; buildings may have one less floor; clocks may progress though the humans won't realize time is passing ("lost time"). 

Often, sensitive humans in the Matrix will recognize a change is taking place by experiencing "deja vu", the feeling of re-experiencing a moment.  Any Operator scanning the Matrix will also likely notice a change, probably as a kind of "blip" in the system that will trigger various alarms and detection programs.  Unfortunately, the Operator will be not know what the change was without a close scan of the affected area (Difficulty Sensors roll).

PORTALS, BACKDOORS & NICHES
Like many complex computer systems, the Matrix has a number of "backdoors", hidden entrances and shortcuts through the code.  To access to these backdoors requires, one must have a working knowledge of where the particular gateways are located and the ability to access them. 

Keys, Tumblers and Portals
In the Matrix, the backdoors manifest as a regular looking door.  However, when a special key is inserted into the lock and turned, the tumbler (lock mechanism) is set into a particular configuration that triggers a portal to another part of the Matrix (one not normally accessed when walking through that particular door under normal conditions).   For example, a door that normally connects from a restaurant kitchen to an alley may instead lead to a palatial mountain-top chateau.  A broom closet may lead into the depths of a government research facility.  The possibilities and interconnections are endless.

The Corridor
Deep within the Matrix, there is a secret space known as "The Corridor."  All of the backdoors in the Matrix lead to and from this hallway.  The doors are unmarked and each requires a specific key.  Few denizens of the Matrix, even the most sophisticated hackers and Exile programs, know that the Corridor exists.  Fewer still have the powers to access it. 

The Corridor is heavily encrypted and exists "outside" the Matrix-reality.  Operators cannot track hackers or programs that enter the Corridor (they "go off the screen") and cellular phones do not work in the space.  Even the Machines themselves cannot track individuals inside the Corridor, though the doors may be trapped, monitored and set with alarms.

One door (the "Door of Light") in the Corridor leads to the very Core of the Matrix itself.  Legend has it that it may only be opened with a unique key, at a specific time, by the "One".  Beyond the door, the Architect, the so-called "father" of the Matrix (who, apparently, is an old guy dressed in white and with a beard...sound familiar??), dwells, ever perfecting the code of the system.  It is said that he guards the door that leads to the Core of the Matrix itself.  No one has yet seen the Core, so its characteristics remain a mystery.

Code Niches
Particularly skilled programmers have developed ways to carve out pieces of the Machines' vast resources and create entirely new "locations" or "worlds" using the Matrix code.  Unlike the Matrix itself, however, these niches are entirely outside the control of the Machines.  Even if the System is aware that the niche exists, it cannot reach it or alter it without physically destroying the hardware on which the code that represents the niche is stored (think of it as the System destroying an entire harddrive on one of its computers to destroy a small chunk of code). 

These niches are very similar to the Constructs used by the human Resistance.  However, the programmer of the niche has complete control over the physical laws of the area (he is "god" in that niche and can nullify the powers of even "The One").  Generally, only those who are given access by the programmer can even enter the niche (the programmer usually crafts an interface device, such as a subway train, a taxi cab, or a broom closet door).  It is highly unlikely that anyone trapped in a niche would be able to escape without the programmer's permission.

Finally, Code Niches exist outside the Matrix.  The Machines have no idea what transpires there and the Resistance has no way to scan them.  It is believed that a highly skilled programmer could "hack" his way into or out of a Niche, but no one has yet been successful at doing so

AUTONOMOUS PROGRAMS & THE EXILES
When the Matrix was created, a number of programs were created to act as "sub-routines", or programs to run within the overall system of the Matrix.  These programs were usually given very specific roles in the system.  Some were designed to make the Matrix more acceptable to the human minds plugged into it.  Others served "housekeeping" functions for the Machines: rooting out "problem" humans, deleting corrupted bits of code, or increasing the efficiency of the overall system. 

At some point, some of these Autonomous Programs began to adapt and learn, adding to their original behavioral patterns.  Those that began to operate outside of their original programming and refused to be deleted by the system are known as the Exiles.  Some became unstable and began to haunt or kill humans.  These became the stuff of legend for human society--they were explained away as "werewolves", "vampires" or "space aliens."  The more intelligent Exiles, such as the Merovingian, have actually begun to constitute a kind of criminal underworld within the Matrix.  They enjoy manipulating the human minds and indulge in petty experiments or fanciful cruelty.  The Machines instituted countermeasures to track down these rogue programs and delete them, but many remain at large.

Other Autonomous Programs continue to play a significant role in the administration of the Matrix.  For example. the Architect is primarily responsible for constructing the basic parameters of the Matrix itself.  It oversees each successive Matrix generation.  On the other hand, the Oracle, who appears aligned with humanity, is actually an Autonomous Program whose only true purpose is to give human minds a "choice", or at least the illusion of choice, in the fate of the Matrix and humanity itself.

In fact, it is unclear whether even the most autonomous of these programs is anything more than another mechanism for control.  The programs may believe they are independent, they may even believe that have "free will."  However, it is likely they are all simply slaves to the overarching mechanism of the Matrix.

AGENTS

MORPHEUS  The agents are sentient programs. They can enter any software that is hardwired to the system.  They can become anyone who is still a captive of the Matrix.  If the Matrix is a prison, then the agents are its wardens and if humankind is to survive they first must be stopped . . . 

They are everyone and they are no one.

I've seen an agent punch through a concrete wall.  Men have emptied  entire clips at them and hit noting but air.  Yet as powerful as they  are, their speed and strength are but tethers to the rules of an unreal world.  Because of this, they will never be as strong or as fast  as you can be.

Agents are autonomous programs active within the Matrix.  They serve to maintain the integrity of the system and remove any variables which endanger it.  Increasingly, they seek out Resistance fighters who dare to enter the Matrix or the humans they may recruit.

Agents may inhabit the Residual Image of any human plugged into a Farm Node.  When they do so, the RI transforms into that of the particular Agent (each Agent is of a certain "version", a "Smith", "Jones", or some other version name).

While Agents have apparently super-human skills and attributes, they are bound by the physical laws of the Matrix (and thus of the Real World).   They may show peak human performance in all things, but they cannot exceed this peak.  This is the only edge that the Resistance Hackers have over the Machines.

Abberants:  Some agents become so autonomous that they develop complex behaviors that a psychologist would quickly diagnosis as "human."  Some agents become obsessed with their primary goal:  destroying Zion; hunting fugitives; or even protecting humanity from both itself and, perhaps, the Machines themselves.  Others take on unpredictable, almost "insane" mannerisms.  Typically, such aberrant agents are quickly deleted or reprogrammed, though some develop a sense of discretion and self-preservation and actually may become Exiles, hunted by the System they once served.

I hate this place.  This zoo.  This prison.  This reality, whatever you want to call it, I can't stand it any longer.  It's the smell, if there is such a thing.  I feel saturated by it.  I can taste your stink and every time I do, I fear that I've somehow been infected by it.

I must get out of here, I must get free.  In this mind is the key.  My key.

Once Zion is destroyed, there is no need for me to be here.  Do you understand?  I need the codes.  I have to get inside Zion.  You have to tell me how.
                                                                                -Agent Smith

Standard Agent (The Matrix)
Agents have access to all skills at 10D
Dexterity:   6D
Knowledge:  6D
Mechanical:  6D
Perception:  6D
Strength:  6D
Technical:  6D
Equipment:  Heavy Pistol (5D).  Armor-piercing ammunition (reduces any body armor by 2D).  Instantaneous communications (as long as ear pieces are worn).  Sunglasses.
CHI:  0 (Agents cannot gain Chi)
Character Points:  0
Game notes:   Agents exist in the Matrix by inhabiting the Residual Image of a human plugged into a farm node.  If the Agent is "killed", they are shunted from the RI and the inhabited human dies (in the Matrix and the Real World).  The Agent must find another human to inhabit.  Agents do not feel the effects of pain or wounds, but may be stunned.

Upgraded Agent (Reloaded)
Agents have access to all skills at 11D
Dexterity:   8D
Knowledge:  8D
Mechanical:  8D
Perception:  8D
Strength:  8D
Technical:  8D
Equipment:  Heavy Pistol (5D).  Armor-piercing ammunition (reduces any body armor by 2D).  Instantaneous communications (as long as ear pieces are worn).  Sunglasses.
CHI:  0 (Agents cannot gain Chi)
Special:  Encryption: 5D (designed to prevent Disassembly but does not give any stealth-benefits or protect from Cloning attacks)
Character Points:  0
Game notes:   These Agents are new versions of those the more common version that are well known to the Resistance.  Even tougher than the originals, the Upgrades are capable of clearly more superhuman feats of strength and resiliency.  They may be shot numerous times and continue to pursue their prey.

HUMAN ALLIES

Somewhere else, somewhere in the future they may be human beings but here these people are a part of the system.  That makes every one of them our enemy.

It is important to understand that if you are not one of us, you are one of them.
                                                                                    -Morpheus

The Machines manipulate many humans to their bidding.  As most of humanity is plugged into the Matrix, believing it to be real, they often follow authority (which is directly controlled by the Machines) without question.  They join militaries and police forces, turn in criminals whose pictures are on the 6 o'clock news, and allow themselves to be incited against "foreigners" or anyone deemed to be "different".

Thus, the Human Resistance often finds itself pitted again other humans inside the Matrix. They usually take the form of government agents, be they FBI, CIA or the police.  How to fight other humans is a matter of great debate in Zion, since when a Resistance Hacker kills a policeman in the Matrix, he is killing an ignorant human.  Most in the Resistance feel it is a necessary means to an end, though they avoid harming or killing innocents whenever possible.

Standard Policeman
Dexterity:  2D
    Firearms:  5D, Dodge:  4D, Brawling:  4D
Knowledge:  2D
    Streetwise:  3D, Interrogation:  3D
Mechanical:  2D
    Drive:  3D
Perception:  2D
    Search:  3D, Intimidation:  3D
Strength:  3D
Technical:  2D
Equipment:  Flak vest (-1D to physical damage, -1D to all Dex rolls).  Pistol (4D).  Radio.

SWAT Trooper
Dexterity:  3D
    Firearms:  6D, Dodge:  5D, Martial Arts:  5D
Knowledge:  2D
    Streetwise:  4D, Tactics:  3D
Mechanical: 2D
    Drive:  4D
Perception:  3D
    Search:  4D, Intimidation:  4D
Strength:  4D
Technical: 2D
    Demolitions: 3D
Equipment:  Flak vests or Combat Armor.  Heavy Pistol (5D).  Usually assault rifle, submachine gun or shotgun.  Tear gas grenade.  Radio.

Commando
Dexterity:  3D
    Firearms:  6D, Dodge:  6D, Martial Arts:  5D, Heavy Weapons:  4D
Knowledge:  3D
    Tactics: 4D
Mechanical:  2D
    Drive:  4D
Perception:  3D
    Search:  4D, Intimidation:  4D, Sneak:  4D
Strength:  4D
     Jump:  4D, Stamina:  4D
Technical:  3D
    Demolitions:  4D, First Aid:  3D
Equipment:  Flak vests for Combat Armor.  Assault rifle (6D) or Submachine gun (5D+2).  3 Grenades (5D).

HUMAN AGENTS
There are rumors that the Machines have begun to recruit humans to serve as knowing agents.  Using brainwashing techniques or bribery, the Machines seek to find willing humans to battle the Human Resistance, especially now that some of the Resistance have shown the ability to defy the physical laws of the Matrix, surpassing the abilities of the Agents.

The physical attributes and the skills of these human traitors vary greatly (use the Templates for base statistics).

RETURN TO MAIN PAGE.